Ubisoft's Prince of Persia series "Being Paused"

When Prince of Persia: Sands of Time was released in 2003, it was considered a miracle of video game design and was praised as one of the best games of all time. Until then, the classic series had been lost in history, and in an instant, he immediately found his legs to take it another decade.

Well, ten years have passed and the series still has to match the reverence level reached by Sands of Time. Most of the later versions were simply called adequate or empty from the original.

It seems that Ubisoft also shares the feelings of the fans. In an interview with IGN, Ubisoft CEO Montreal Yannis Mallat, says the series is "pause" and reminded everyone that this is not the first time for either.

"I'm not scared at all for the fans of Prince of Persia - to find something to entertain in the future - Prince of Persia is part of Ubisoft's portfolio - in fact, sometimes repeating franchises and sometimes giving them time to breathe and time to grow or time to rest. "

Today, Ubisoft has its hands full with a number of much more successful historical platforms called Assassin's Creed, it gets annual record dollars for the publisher based in France. Without doubt, they do not want consumers to confuse similar thematic brands and prefer to inject their resources into the larger of the two.

Coinciding with the figures, Prince of Persia 2008 and Prince of Persia: The Forgotten Sands has sold a million units on Xbox 360 and PlayStation 3. Last year, Assassin's Creed III sold 8.5 million copies, so Mathematics fluctuates much in its favor.

It is also worth mentioning that Prince of Persia: The Sands of Time also remains the best-selling video game series, so perhaps a break is what the prince needs to be economically relevant again.

The swordsman recently made his moves, and his development team never got to the point that Sands of Time did. Add to that the "maturation" of his story and a ridiculous film of Hollywood, and fell into the franchise category with a capital "F" and is too far removed from its indie roots.

I support Ubisoft in this decision and I do not see the time to see what they take once they take IP off the shelf and clean it up well. We hope that they remain faithful to the acrobatic characters of linear and fascinating platforms, because I would be sorry to see them become the open-world game of the lowest common denominator, as do all the other series in these days.

I have not played in Sands of Time for quite some time. Maybe it's time to do it again.

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